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How to play Clue Escape Treachery at Tudor Mansion if you hate reading rulebooks

I hate rulebooks! This condensed How to Play Clue Escape Treachery at Tudor Mansion rules help players get the essential instructions without having to trawl rulebooks.

The game overview page introduces you to the game through a summary of the gameplay and videos shared by other gamers.

Objective

  • Explore Tudor Mansion to solve puzzles, gather clues, and solve the mystery of who killed Mr. Boddy, where they did it, and with what weapon.

Gameplay

  • The youngest player goes first, then turns rotate to the left.

On Your Turn:

  • Move your pawn to an unexplored number on the board and take the matching card.
  • Read the card aloud and follow its instructions.
  • Solve any available puzzles with the help of other players.
  • Pass your turn if there’s nothing left to do.

Note:

  • Keep track of who performed the last action, especially when turns are fluid. This can be done by remembering who last moved their pawn to an unexplored node.

Cards

  • There are different kinds of cards: Narrative, Puzzle, Item, Clue, and Overlay.

Narrative Cards

Clue Escape Treachery at Tudor Mansion Narrative Cards

If a card has a discard icon (a circle with a line through it), place it in the lid of the box when done.

These cards reveal story elements and guide actions during the game.

Read them aloud and follow the instructions.

Puzzle Cards

Clue Escape Treachery at Tudor Mansion Puzzle Cards
  • Consist of multiple cards that involve wordplay or visual riddles.
  • Every puzzle card has a puzzle piece icon with a letter, indicating how many pieces are needed to solve it.

Instructions:

Use hints at the back of the booklet if stuck, matching the puzzle piece letter/number to the hint.

Solved puzzles unlock new items, locations, and clues.

If a puzzle piece icon card is empty, it’s an item card and should be kept for the entire game.

Keep puzzle cards face up until instructed otherwise.

Solutions are always numbers. Match the number with the corresponding card in the deck.

If correct, the card will say “SOLVED” at the top. If incorrect, retry.

Clue Cards

Clue Escape Treachery at Tudor Mansion Clue Cards
  • Kept for the entire game and marked with a spyglass icon in the lower right corner.
  • Not used for solving puzzles but are crucial for solving the final mystery.
  • Keep them face up on the table for everyone to see.

Placement Cards

Clue Escape Treachery at Tudor Mansion Placement Cards
  • Change the board and add new numbered locations to explore.
  • When instructed, place these cards on the board, lining up the art.
  • Players at a location under the card are placed on top and lose access to unexplored areas beneath the card.
  • You may now explore the new red location.

Building the Mansion

Clue Escape Treachery at Tudor Mansion Building the Mansion
  • The gameboard expands as you play and unlock new rooms.
  • When instructed, find and place the corresponding board from the box next to the existing rooms.
  • Similarly, add new decks of cards when directed by unwrapping them and placing them under your current deck.
  • Do not look through or shuffle the cards.

How to Solve the Murder

  • At the end of the game, decide as a team: who killed Mr. Boddy, with what weapon, and where.
  • Use all clues and evidence gathered during the game.
  • Review rooms or nodes you may have missed.
  • Lay out the clues in the order found to trace the murderer’s path through the mansion.
  • Make your accusation when ready, then open the solve packet to check if you were correct.
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