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How to Play Terraforming Mars Dice Game – Milestones Overview, Corporate Era and Promo Expansion

This section provides a quick reference to the different Milestones in the Terraforming Mars Dice Game.

If you are looking at How to Play Terraforming Mars Dice Game. Click here for the rules and instructions to get your game started quickly with minimal hassle.

 

Players: 1 to 4 | Game duration from: 45 mins | Game Complexity: EASY How to play Terraforming Mars: Dice Game rules in simple steps Terraforming Mars: Dice Game rules pdf / rulebook

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Corporate Era and Promo Pack Expansion

The Corporate Era expansion and Promo pack bring new cards, milestones, and simplified rules to the game.

All cards in the Corporate Era expansion have a small yellow lamp in the lower left, and the Promos are distinguished by two purple lights in the lower left.

Terraforming Mars dice game - corporate expansion and promo pack cards

Discount and Effects

Corporations and blue cards can have discounts and effects.

A discount means you pay one less of a specific resource to play a card.

An effect prompts a reaction when something happens in the game. For example, the Developer bonus card grants 1 VP whenever you play a green card.

For example the bonus card Developer; whenever you play a green card, you immediately gain 1 V P. You do not flip cards with discounts and effects – they are always active.

Red borders on tiles indicate a reaction to anyone, including yourself, placing that tile. For instance, Arctic algae grants you an instant gain of 1 green dice when an ocean tile is placed (Arctic algae, Eco architects, Rover construction).

Production of Wild tokens and VP. Certain cards generate wild tokens or immediate VP, which you receive when taking a production turn. (Reputation, Sponsored academy, Bio materials, Inventrix)

Storage.
Instead of saving only 3 dice when taking your production turn, some cards let you save more dice, according to the number of box symbols depicted on the card (Logistics, Effective storage)

Card Rules Reference

All cards are playable. To play a card, simply pay its cost. If you can’t perform all the effects, just do the ones you can. Examples below:

Mangrove

Place a greenery tile next to an ocean tile to raise the oxygen level and gain VP. If unable to do so, the tile cannot be placed, resulting in no increase in oxygen or VP.

Urbanized area

If you can not place this city next to another city, then you can not place this city at all, and you therefore get no VP.
IF: When playing a card that grants a benefit based on a condition, it can only be counted once. For example…

Peninsula

You gain 2 blue dice by placing a greenery next to an ocean tile. Even if you place this greenery next to 2 oceans, you still only get 2 blue dice. (swamp, peninsula, immigrant city, mohole lake, tipping point, Lakefront resorts).

CORPORATIONS

Lakefront resorts

When placing a tile next to an ocean, you gain 2 yellow dice. Even if the tile is adjacent to multiple oceans, you still only get 2 yellow dice.

Manutech

When you play a green card, you immediately gain what’s indicated in the brown production box on that card.

Tharsis Republic

When revealing this corporation, place a city tile on the gameboard to gain its 2 VP and placement bonus.

Terralabs

During production turn, when you draw cards up to 5, you may draw 2 extra cards. As the first player, you must give a resource to the last player.

Vitor

Playing a card with VP (red ribbons) grants you a yellow resource of your choice. No yellow resource is gained when playing a card with negative VP, and playing a card with more than 1 VP still results in only 1 yellow resource.

RED CARDS

Capital

2 VP for being a city, plus 1 VP for each adjacent greenery and ocean tile.

Equatorial magnetizer

Middle row tiles count, providing a maximum of 7 green dice.

Infrastructure

Gain and roll grey dice for each city tile on the board.

Mohole lake

Placing this ocean tile next to a forest or city earns you 2 additional VP, totaling 4 VP. No extra VP is awarded for multiple adjacent forests or cities.

Tipping point

Raise temperature or oxygen to gain VP. If you also get a track bonus, you gain 2 extra VP (-24ºC, -16ºC, 0ºC).BLUE CARDS

Electro catapult

Gain and roll (do not rotate!) any 3 dice of your choice from the dice pool.

Commercial district

Rotate up to 3 of your resources.

Development center

Spend science resources to gain other resources of your choice from the dice pool.

Industrial Microbes

Gain a grey resource of your choice (steel/titanium/city).

Robotic workforce

As your support action, perform an additional main action, giving you 2 main actions this turn.

BONUS CARDS

Coordinator

Immediately grants an extra turn (support action + main action).

Efficient

Perform an extra support action for 2 support actions and 1 main action this turn. It can be any support action from your cards or a standard support action.

Developer

When you play a green card (increasing your production), you immediately gain 1 VP.

Milestones

Terraforming Mars Dice Game Milestone - Legend

Legend: Have 6 red cards in play.

Terraforming Mars Dice Game - Milestones and Corporate Era Expansion 1

Monopoly: Have 7 dice resources of the same colo

Terraforming Mars Dice Game Milestone - Miner

Miner: Have 5 green cards in play.

Terraforming Mars Dice Game Milestone - Generalist

Generalist: Have at least 1 production of each dice color

Terraforming Mars Dice Game Milestone - Scientist

Scientist: Have 3 blue cards in play.

Terraforming Mars Dice Game - Milestones and Corporate Era Expansion 2

Philantrope: Have 4 played cards with VP on them. Cards
with negative VP do not coun

Terraforming Mars Dice Game Milestone - Mogul

Mogul: Have 10 cards in play. All 3 colors count.

Terraforming Mars Dice Game Milestone - Terraformer

Terraformer: Have 16 points on the VP-track

Corporate Era Milestones

Terraforming Mars Dice Game Milestone - Celebrity

Celebrity: Have 3 cards in play that have a cost of 5 or more resources.

Terraforming Mars Dice Game Milestone - Billionaire

Billionaire: Have 13 dice resources. All colors count.
Wild tokens do not count

Terraforming Mars Dice Game Milestone - Award Nominee

Award Nominee: On your played cards, have 5 cost icons that match ONE of the awards. If you win this milestone, you also have a great chance of winning that award

Terraforming Mars Dice Game Icon Reference
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