How to play Uno Flip
Check out our easy-to-read how-to-play Uno Flip rules online guide.
Suitable for 2 – 6 players | 15 – 15 mins duration | Recommended age 7+ | Game complexity: EASY
Genre: Action/Dexterity,Card Games,Electronic Solo game mode: No Co-op: No
Online Version: No
What is the goal?
Unlike regular UNO®, UNO No Flip cards have two sides: a light and dark side. The game starts off with the Light Side, but when someone plays a FLIP card, the deck is flipped over (as are the cards in your hand) and everyone is now forced to play with the Dark Side.
Dark Side Action Cards have much stiffer penalties. Play in the Dark Side goes on until someone flips another FLIP card, and then the Light Side goes on until someone has played all their cards.
When you are the first to get rid of all your cards in a round, you score points for the cards your opponents hold. The first player to reach 500 points wins. NOTE: Score points based on which side (light or dark) the game ended on.
- Make sure all the cards of each side are facing in the same direction: all Light Side cards facing one way, all Dark Side cards facing the other way
- The player who draws the highest number is the dealer (count any card with a symbol as zero).
- Each player is dealt seven cards. Your Light Side should face you, and your Dark Side should face your opponent.
- Put the remainder of the deck facedown to form a DRAW pile (the Dark Side cards will face up).
- Turn over the top card of the DRAW pile to start the DISCARD pile.
Left of the dealer is the first player. If you are playing the Light Side or the Dark Side, you must match a card from your hand with the top card of the DISCARD pile, either by
- color, or
- symbol (symbols represent Action Cards, see FUNCTIONS OF ACTION CARDS)
The player must put down a blue card OR any color 7 if the discard pile card is a blue 7. As an alternative, the player can play a Wild card (see FUNCTIONS OF ACTION CARDS).
Functions of Uno Flip Action Cards
Light Side Uno Flip Action Cards
Draw One Card
The next player must draw one card and miss their turn when you play this card. This card may only be played on a matching color or on another Draw One card. If turned up at the beginning of play, the same rule applies.
This card reverses the direction of play (if play is currently to the left, it will change to the right). Play only on a matching color or a Reverse card. When this card is turned up at the start of play, the dealer goes first, and then the game moves to the right.
By playing this card, the next player loses their turn. You may only play this card on a matching color or on another Skip card. The player to the left of the dealer is “skipped” if a Skip card is turned up at the beginning of play.
When you play this card, you get to choose the color that continues play (including the color in play before the Wild card was laid down). Wild cards may be played on your turn even if you have another playable card. If a Wild card is dealt at the beginning of play, the person to the left of the dealer chooses the color.
Wild Draw 2 Card
This card lets you select the color that continues the game PLUS the next player has to draw two cards from the DRAW pile and loses their turn. But there’s a catch! This card can only be played if you do not have a card in your hand that matches the COLOR on the DISCARD pile (but it can be played if you have matching numbers or Action Cards). Pick a new card if this card was turned up at the start of play.
You may challenge a player if you suspect that a Wild Draw 2 card was played on you illegally (i.e. the player has a matching card). If challenged, the player must show you their hand. They must draw your two cards if guilty. If the challenged player is innocent, you must draw the two cards and an additional two cards (4 total).
The Light Side flips to the Dark Side when you play this card. After the Flip card has been played, flip over the Discard Pile (the just played card will now be on the bottom), then the Draw Pile, then everyone’s hands must flip over. The new side will remain in play until another Flip card is played. Play this card only on a matching color or another Flip card.
Uno Flip Dark Side Action Cards
Draw Five Card
The next player must draw five cards and miss their turn if you play this card. Play only on an identical color or on another Draw Five card.
This card reverses the direction of play (if it is currently on the left, it changes to the right, and vice versa). You can only play this card on a matching color or on another reverse card.
Skip Everyone Card
All players get skipped (lose their turn) when you play this card. It then goes back to the player who laid it down. Play this card only on a matching color or another Skip Everyone card.
Playing this card lets you choose the color that continues play (any color, including the color in play before it was laid down). Even if you have another playable card in your hand, you can play a Wild card.
Wild Draw Colour Card
Playing this card makes the next player draw until they get a color of your choice (regardless of how many cards it takes) and loses their turn.
Note: It may only be played if you do not have another card in your hand that matches the COLOR of the DISCARD pile (but may be played if you have matching numbers or action cards).
If you suspect a Wild Draw Color card has been played on you illegally (i.e. the player has a matching card), you may challenge them. That player must show you his/her hand. The challenged player must draw cards until he or she gets the chosen color, instead of you. If the challenged player is innocent, you must draw cards until you have the chosen color PLUS an additional 2 cards!
Playing this card flips everything from the Dark Side to the Light Side. After the Flip card has been played, flip over the Discard Pile (the card just played will now be on the bottom), then the Draw Pile, then everyone’s hands must flip. Until another Flip card is played, this new side will remain in play. A flip card may only be played on the same color or another flip card.
When you play your next-to-last card, you must yell “UNO” (meaning “one”) to indicate that you only have one card left. You must draw two cards if you do not yell “UNO” and you are caught before the next player’s turn begins.
Once a player has no cards left, the round ends. Scoring is done (see SCORING) and play begins again.
During a round, if the last card played is a Draw One, Draw Five, Wild Draw Two, or Wild Draw Color, the next player must draw the one, five, two, or until they get a chosen color card. They are counted when the points are tallied.
How do you win?
After the DRAW pile is depleted, the DISCARD pile is reshuffled and play continues.
A player who gets rid of all of their cards in a round receives points for all of their opponents’ cards as follows:
All number cards (1-9) Face Value
Draw One 10 Points
Draw Five 20 Points
Reverse 20 Points
Skip 20 Points
Skip Everyone 30 Points
Flip 20 Points
Wild 40 Points
Wild Draw Two 50 Points
Wild Draw Color 60 Points
Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the cards and begin a new round. NOTE: REMEMBER TO SCORE POINTS BASED ON WHICH SIDE (LIGHT OR DARK) THE GAME ENDED ON.
ALTERNATIVE SCORING AND WINNING
Another way to score points is to keep a running tally of the points each player is left with at the end of each round. When one player reaches 500 points, the player with the lowest points is the winner.