How to Play 7 Wonders Game Setup
Easy explanation and reference how to play 7 Wonders Rules Guide. Get your game started quickly. In this section, we explain the 7 wonders game setup. If you have already setup, visit our 7 wonders gameplay guide.
Players: 2 to 7 | Game duration from: 30 mins | Game Complexity: EASY How to play 7 wonders rules in simple steps 7 wonders rules pdf / rulebook [amazon box=”B08F65MX4L”]
What is 7 wonders aboutt?
7 Wonders takes place over 3 Ages, each using one of the 3 card decks (first the Age I cards, then Age II, and finally Age III).
Ages are each played similarly, with each player playing cards to develop their city and build their Wonder. At the end of each Age, players compare their military strength with their two neighboring cities (players to their right and left). At the end of the third Age,
player with the most victory points wins the game.
Understanding 7 Wonders Game Elements
Wonder Boards
Board represents the Wonder and the resource it produces. Double-sided board offers two different Wonder game versions. Each Wonder has two, three or four stages shown on the board. Each stage has a build cost and Bonus Award when finished.
Coins
Coins are used in commercial dealings between a city and its two neighboring cities.
Accumulated coins are worth victory points at the end of the game.
Conflict Tokens
Tokens represent the military victories and defeats between neighboring cities.
Defeat tokens with a value of -1 are used at the end of each of the 3 ages. Victory tokens with a value of +1 are used at the end of Age I, with value of +3 are used at the end of Age II. with a value of +5 are used at the end of Age III.
Cards
Age cards represent structures. There are 7 different types of structures:
- Raw Materials (brown cards) produce resources
- Manufactured Goods (gray cards) produce resources :
- Civilian Structures (blue cards) score victory points.
- Scientific Structures (green cards) score victory points depending on one’s scientific field progress
- Commercial Structures (yellow cards) earn coins, produce resources, change commerce rules and sometimes earn victory points.
- Military Structures (red cards) increase one’s military might during Conflict resolution
- Guilds (purple cards) allow players to score points according to specific criteria
Card Costs
Card’s upper left area indicates construction cost. Empty areas indicate no construction resources required.
In Age II, some structures can be built by paying the requisite resource(s) or alternatively can be built for free if one has built in the previous age the structure shown on the card.
Lower right area show which structures (if any) may be built for free in the following age due to this card.
Lower centre area shows in which configuration – number of players – the card is used.
Setting Up 7 Wonders Game
Set aside cards that are not used
One deck of cards per age. For each of the 3 decks, return cards which are not used based on the number of players.
For example: In a 6 player game, the 3+, 4+, 5+ and 6+ cards are used and the 7+ cards are returned to the box.
Remove Guild cards in Age III Deck
Remove the 10 Guilds (purple cards) and randomly & secretly keep only the number required based on the number of players.
3 players: 5 Guilds
4 players: 6 Guilds
5 players: 7 Guilds
6 players: 8 Guilds
7 players: 9 Guilds
Shuffle the kept Guild cards with the other cards to make up the Age III Deck.
Shuffle and deal Wonders cards
Shuffle the 7 Wonder cards, face down, and deal one to each player. The
card and its face determine the Wonders board given to each player.
For your first few games, you should use Side A of the boards as they are simpler to use.
Coins
Each player begins the game with 3 value coins which they place on their board. Remaining coins form the bank
Conflict Tokens
These form a reserve next to the bank.