Simple to Read Cluedo Rules

Quick reference and simple to read Cluedo rules. We cover the essential instructions and directions to get your game started quickly.

Suitable for 2 – 6 players | 40 – 40 mins duration | Recommended age 8+ | Game complexity: EASY Genre: Bluffing,Deduction,Murder/Mystery Solo game mode: No Co-op: No Online Version: No
Click here for the official rulebook

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What is the goal? #

Cluedo is a:

  • 2 to 6 player game
  • recommended for ages 8+
  • game length approximately 40 minutes

Cluedo is a murder mystery board game where players are detectives attempting to solve a murder in a mansion. There are 6 suspects, 6 weapons in the 9 room mansion and players need to find out 3 things:

  • Who did it?
  • What was the weapon used?
  • Where did they do it?

Game setup  #

  • Make sure all the cards of each side are facing in the same direction: all Light Side cards facing one way, all Dark Side cards facing the other way
  • The player who draws the highest number is the dealer (count any card with a symbol as zero). 
  • Each player is dealt seven cards.  Your Light Side should face you, and your Dark Side should face your opponent.
  • Put the remainder of the deck facedown to form a DRAW pile (the Dark Side cards will face up).
  • Turn over the top card of the DRAW pile to start the DISCARD pile.

Weapon and Characters #

  • Put all 6 weapon tokens and all 6 character tokens in the center of the board (even if there are less than six players)
  • Each player chooses a character from the suspect list
  • You will use your character’s matching color token to move around the mansion.
Weapons in Cluedo

Murder Envelope setup #

Murder envelope contains the cards of the weapon, suspect and room involved in the murder.

• Separate all the Black CLUE cards into Weapon, Suspect and Room decks.
• Shuffle each deck and place them facedown on the table

Randomly select Weapon, Suspect and Room involved in the murder
• Without looking, take the top card from each deck and put them into the Yellow Murder Envelope
• Place the Murder Envelope at the side of the board.

Setup Black CLUE Cards #

• Shuffle the rest of the Black CLUE cards together.
• Deal them all out face-down to each player so you all have an equal number of cards. Everyone must keep their cards secret!
• If the cards don’t divide exactly between players, place the two or three leftover cards face up at the side of the board.

2 player setup

  • shuffle the rest of the Black CLUE cards together as usual.
  • Before dealing cards to the players, take the top four black CLUE cards from the deck and place them facedown at the side of the board

Clue Sheets #

• Each player gets a CLUE Sheet and keeps it secret
• Players secretly cross off the Black CLUE cards they have on hand and any leftover cards that are faceup on the table. These cards are
not in the Envelope and hence, not involved in the murder!
• During the game, you will get to see other players’ cards one at a time. Every time you see one, cross it off your CLUE sheet. It’s not in the Envelope so it’s not involved in the murder.

Cluedo clue sheet

Red Bonus Cards #

• Shuffle the Red Bonus cards and place them at the side of the board for bonus
moves while you play
• Or, if you want to play original CLUE, return them to the box

2 player rules

  • remove Red Bonus cards, these cards are not used in 2 player games
Cluedo Red Bonus Cards

Decide who goes first #

  • Everyone rolls the dice
  • The player with the highest roll starts 1st
  • Play continues to the left 

Gameplay #

Each player’s turn consists of three steps:

  1. Roll dice, move and enter a room
  2. Ask a Clue question and get an answer
  3. End turn, by marking off Clue sheet

Roll dice, move and enter a room #

  • Roll the dice and move your Character token that number of spaces around the board.
    (if your token was moved by another player since your last turn, you can choose to stay where you are and ask a question without moving.)
  • You can move vertically and horizontally, forward and back through the corridor, but not diagonally
  • Always try to enter a room (at the start, any room will do). An exact roll is not needed to enter a room; if your roll takes you beyond the room, just finish your move early and stop there

Roll too low to enter a room?

  • If your roll is too low, you must stay in the Corridor this turn; or aim to land on a Red Bonus space instead!
  • An exact roll is not needed to stop on the Bonus space.
  • When landing on a Bonus space, pick up the top Red Bonus card and follow the instructions.
  • Once you’ve used the card, place it on the discard pile.
  • If you’re not using or don’t want the Red Bonus cards, move your token towards the next room you want to enter.

Ask a Clue question and get an answer #

  • When you have entered a room, you must stop and ask a CLUE question about:
    • one suspect,
    • one weapon and
    • the room you’ve just entered.
  • For example, if you entered the Garage, you can ask:
    • Was it Scarlet? (the suspect)
    • With the Rope? (the weapon)
    • In the Garage? (the room)
  • Usually, you will try to ask questions that will help you cross out your CLUE Sheet
  • Bring the suspect’s character token and weapon token you’re asking about into the room with you
  • The player on your left must be the first to try to answer your question.
    • If he/she has any of the cards you asked, he/she will show you ONE only
    • If he/she doesn\’t have any of the cards, he/she will answer, \”Cannot Answer\”. The question then moves on to the next player until you are shown one card.
    • If no one can answer and you are not bluffing, you would have identified one of the cards in the murder envelope

2 Player rules #

  • Ask questions as normal. The other player must always try to answer.
  • If the player cannot answer, you must secretly look at one of the four cards at the side of the board. Once you’ve crossed it off your CLUE Sheet, return the card to the same spot at the side of the board.
  • Every time the other team cannot answer one of your questions, secretly look at a different one of the four cards at the side of the board. 

End turn, by marking off Clue sheet #

  • Cross off the card you have been shown on your CLUE Sheet. It’s not in the Envelope, so it’s not involved in the murder!
  • Leave the character and weapon token you moved where they are. If the character token you moved belongs to another player, they can ask a question on their next turn without moving.
  • End your turn. The player on your left goes next.

How do you win? #

Making an accusation #

  • Once you’ve asked enough questions and crossed out your Clue sheet to guess the cards in the Murder envelope, you’re ready to solve the murder!
  • Move to space in the centre of the board
  • When you get there, read your accusation out loud:
    • “I accuse [the suspect], with the [weapon] in the [room]”
    • e.g. “I accuse Green, with the Lead Pipe in the Dining Room!” 

Winning the game #

  • If your accusation is correct (guessing the right cards in the murder envelope), you WIN!

Lose the game #

  • If your accusation is wrong (guessing the wrong cards in the Murder Envelope), you lose the game.
  • Secretly return the cards to the Envelope – don’t tell the other players which ones you got wrong!
  • Keep your cards hidden and keep answering other players’ questions.
  • Do not ask any further questions or make any further accusations.

Video Walkthrough #

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