The “Chaining” mechanic is an engaging and strategic gameplay element where one action triggers a sequence of other actions or effects.
It is a domino effect where one move sets off a chain reaction that can creates a powerful result.
This mechanic encourages planning, foresight, and tactical decision-making and adds depth and excitement to gameplay. Chaining can result in one getting ahead of the competition with a well planned and executed move.
How Does Chaining Work?
In games that use the chaining mechanic, players typically:
- Take one action (e.g., playing a card, placing a tile).
- Trigger subsequent actions based on the initial action’s result (e.g., gaining resources, drawing cards, activating abilities).
- Continue the chain as long as conditions allow.
Why Use Chaining in Game Design?
- Encourage players to think ahead: Small actions can lead to large, impactful results and this entices players to plan and think ahead
- Increasing strategic thinking: It encourages long-term planning and optimization of moves.
- Creating excitement: The payoff from a well-executed chain of actions is often satisfying, adding a thrilling element of reward.
Examples of Games with Chaining Mechanics
- Splendor: Players acquire gems (resources) to purchase development cards. These cards can reduce future costs or provide additional bonuses, creating a chain of resource accumulation and card buying.
- Terraforming Mars: Players use cards and actions to build up resources and abilities. Many cards have effects that trigger others, creating powerful chains that shape the game’s development.
- Res Arcana: Players use artifacts and abilities to build combinations of resources, which can trigger additional actions or victory points, leading to intricate turns.