Chaining, Game Mechanics

Why use Chaining Mechanic in board games

The “Chaining” mechanic is an engaging and strategic gameplay element where one action triggers a sequence of other actions or effects.
It is a domino effect where one move sets off a chain reaction that can creates a powerful result.
This mechanic encourages planning, foresight, and tactical decision-making and adds depth and excitement to gameplay. Chaining can result in one getting ahead of the competition with a well planned and executed move.

How Does Chaining Work?

In games that use the chaining mechanic, players typically:

  • Take one action (e.g., playing a card, placing a tile).
  • Trigger subsequent actions based on the initial action’s result (e.g., gaining resources, drawing cards, activating abilities).
  • Continue the chain as long as conditions allow.

Why Use Chaining in Game Design?

  1. Encourage players to think ahead: Small actions can lead to large, impactful results and this entices players to plan and think ahead
  2. Increasing strategic thinking: It encourages long-term planning and optimization of moves.
  3. Creating excitement: The payoff from a well-executed chain of actions is often satisfying, adding a thrilling element of reward.

Examples of Games with Chaining Mechanics

  • Splendor: Players acquire gems (resources) to purchase development cards. These cards can reduce future costs or provide additional bonuses, creating a chain of resource accumulation and card buying.
  • Terraforming Mars: Players use cards and actions to build up resources and abilities. Many cards have effects that trigger others, creating powerful chains that shape the game’s development.
  • Res Arcana: Players use artifacts and abilities to build combinations of resources, which can trigger additional actions or victory points, leading to intricate turns.
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