How to Play Trouble in Simple Steps

How to Play Trouble rules are summarised into simple steps so that you get started quick and waste less time going through the rule book. Are you ready for a game of Trouble?

What is the goal?

Be the first player to move all four of your pieces around the board from your home base to the finish line.

Setup for your Trouble Game

There’s nothing much to setup in this game. Just choose a peg colour and place your pegs near the corresponding corner.

Trouble Game Setup

Step by step Game of Trouble Rules

Trouble - start peg

Move your peg out of home

Pop a 6 and move one of your pegs out of HOME and into START on the playing track.

Pop again (you get an additional pop) and move the peg in Start the number of spaces shown on the die.

If you do not pop a 6, try again the next turn.

Moving pegs on the playing track

When pop rolling the die, you can move your peg on the playing track the number of spaces shown on the die. 

Move clockwise and count each space whether it is empty or full.

When you pop a 6, you can choose to move a new peg out to START, or move a peg already in the playing track.

Trouble - sending home

Sending Opponent’s Pegs Home

If your peg lands on a space occupied by an opponent’s peg, the opponent’s peg goes back to its HOME and starts all over.

Your peg now occupies this space.

If you move your peg to START from HOME and an opponent’s peg is there, the opponent’s peg is sent back to HOME

If your peg is on START and you pop 6, you cannot move another peg from HOME to START. You need to move the peg already on the playing track.

Finish Line

Once a peg has moved once around the gameboard, it enters its matching colour FINISH line.

A peg cannot go around the gameboard more than once.

A peg can only enter FINISH if you MOVE IN THE DIRECTION of the Finish Line.

Pop the EXACT NUMBER to land on an empty FINISH LINE SPACE.

If you can’t and you have no other pegs to move, the next player takes their turn.

No player’s peg can move into another player’s FINISH LINE

Pegs can move within a FINISH area only according to the directions of the arrows and by the exact die count.

How do you win?

Trouble Finish

Winning in Trouble

1st player to move all their pegs around the gameboard into FINISH is the winner. Game continues to see who comes in 2nd and 3rd.

Frequently Asked Questions

Game of Trouble FAQs

  • Do you go again if you roll a 6 in Trouble?

    Yes. When you roll a 6, you can move a peg out of home to START or move your peg on the gameboard. You get to roll again. 

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