How to Play Game of Trouble Rules
Rules for game Trouble – easy to read and reference Access from various devices. You no longer need to share a single rulebook or download the Trouble board game rules pdf.
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Step-by-Step Game of Trouble Rules
Be the 1st player to move all 4 of your coloured pegs around the Trouble game board to your FINISH line. During the game, you will attempt to send your opponents’ pegs back to HOME.
Each turn comprises of a player popping the pop-o-matic die and moving their peg (if possible). If a player pops a 6, they get an additional pop and move.
Total Time: 45 minutes
Move your peg out of home
Pop a 6 to move one of your pegs out of HOME and into START on the playing track. If you do not pop a 6, your peg stays in HOME and you have to try again on the next turn. Once you pop roll a 6, move peg to START. Pop again (you get an additional pop) and move peg in Start the number of spaces shown on the die.
Moving pegs on the playing track
When pop rolling the die, you can move your peg on the playing track the number of spaces shown on the die.
Move Pegs clockwise around playing track and count each space whether it is empty or full.
When you pop a 6, you can choose to move a new peg out to START, or move a peg already in the playing track.
Sending Opponent’s Pegs Home
If your peg lands on a space occupied by an opponent’s peg, the opponent’s peg goes back to its HOME and needs to start all over again. Your peg now occupies this space. If you move your peg to START from HOME and an opponent’s peg is there, the opponent’s peg is sent back to HOME
If your peg is on START and you pop 6, you cannot move another peg from HOME to START. You need to move the peg already on the playing track.
Once a peg has moved once around the gameboard, it enters its matching colour FINISH line. A peg cannot go around the gameboard more than once.
A peg can only enter FINISH if you MOVE IN THE DIRECTION of the Finish Line. Pop the EXACT NUMBER to land on an empty FINISH LINE SPACE.
If you can’t and you have no other pegs to move, the next player takes their turn.
No player’s peg can move into another player’s FINISH LINE
Pegs can move within a FINISH area only according to the directions of the arrows and by the exact die count.
Winning in Trouble
1st player to move all their pegs around the gameboard into FINISH is the winner. Game continues to see who comes in 2nd and 3rd.
Trouble Game FAQs
Do you go again if you roll a 6 in Trouble?
Yes. When you roll a 6, you can move a peg out of home to START or move your peg on the gameboard. You get to roll again.