Sequence Rules How to Play  Guide

2 – 12  players

30 mins

Age: 7 +

Check out our easy to read Sequence Rules – how to play online guide

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Table of Contents

What is the goal?

For 2 players/teams: The objective of Sequence is to score two sequences before your opponents

For 3 players/teams: The objective is to score one sequence before your opponents.

A Sequence is a connected series of five identical colored marker chips in a straight line, horizontal, vertical or diagonally on the playing board.

Game setup 

Place the board on a flat surface that has enough room around it for placement  of the deck of cards, marker chips and discard pile for each player.

Team players must divide evenly into two or three teams. Team members are to alternate their physical positions every third player around the playing surface.

The dealer should shuffle the cards and deal out the same number of cards to each player (see below). Be sure all members of a team use the same colour marker chips.

Table for Number of Cards Dealt to Each Player:
2 Players / 7 Cards Each
3 Players / 6 Cards Each
4 Players / 6 Cards Each
6 Players / 5 Cards Each
8 Players / 4 Cards Each
9 Players / 4 Cards Each
10 Players / 3 Cards Each
12 Players / 3 Cards Each

Gameplay

Begin with the player to the left of the dealer and continue moving play in a clockwise direction.

Each player will then select a card of their choice from their hand and place it face up on their own discard pile visible to all other players. You will then place one of your marker chips on the matching card on the game board. Each card is pictured twice on the board except for Jacks as they do not appear on the game board.

A player can play on either one of the card spaces as long as it is not covered by another marker chip.

You cannot remove a marker chip once it has been played unless when using a one-eyed Jack (explained below).

The Jacks

There are 8 Jacks in the card deck, 4 of which are Two Eyed and are wild.

To play a Two Eyed Jack, place it on your discard pile and place one of your marker chips on any open space on the game board.

The 4 remaining One Eyed Jacks are anti-wild and to play them, place it on your discard pile and remove one marker chip belonging to your opponent from the game board. That completes your turn.

You cannot place one of your marker chips on that same space during this turn and you cannot remove a marker chip that is already a part of a sequence. Once a sequence has been achieved, it cannot be broken.

You may play either one of your jacks whenever they work best for your strategy, during your turn.

Dead Card

If you are holding a card in your hand which does not have an open space (both cards on the game board are occupied by a marker chip) you can trade it in for a new card. Whenever it is your turn, place the Dead Card on the discard pile, announcing its a dead card and draw a replacement card (one card per turn). Proceed to normal play for your turn.

Loss of Card

Once you have taken your turn and placed a marker chip on the board you must draw a card from the deck. If you fail to take a card before the next player makes a move and takes his/her card, you lose the right to a card which leads to you finishing the game with less cards than other players which is a disadvantage.

Table Talk

When playing in teams, there must be no table talk or coaching of team members. If a team-mate says anything that alerts a fellow teammate to the fact that they are about to do something they shouldn’t, all team members must forfeit one card of their choice from their hand and place it in the discard pile.

When there are no more cards in the draw deck, shuffle together all discard piles to create a new deck.

Play continues in a clockwise direction until one player or team scores the required number of Sequences, at which point they win the game.

If you are playing the game which requires two sequences, you may use any part of your first sequence as part of your second.

How do you win?

Score the required amount of Sequences before your opponents. 

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