How to play Five Crowns Card Game Rules
Check out our easy-to-read how-to-play Five Crowns card game rules online guide.
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What is Five Crowns Card Game about?
Players play 11 hands/rounds. In each round, players attempt to play all their cards by making card combinations.
Setting Up Five Crowns Card Game
There are two 58-card decks. Each deck has three Jokers and five suits: stars, hearts ♥, clubs ♣, spades ♠, and diamonds ♦. Each suit has eleven cards: 3 through 10, Jack, Queen, and King.
The Joker is always a wild card. In addition, there are rotating wild cards that change every round. Wild cards rotate based on the number of cards dealt that round:
- when 3 cards are dealt, the 3s become wild,
- 4 cards are dealt, the 4s become wild,
- and so on until the last round when the Kings become wild.
Dealer deals cards
Select a dealer who shuffles both decks of cards together. In the first round, deal three cards, one at a time, clockwise, to each player. After every round, one more card is dealt. For example, after the second round, deal 4 cards, then 5 cards, and so on until each player is dealt 13 cards. Form the draw pile by placing the remaining cards at the table center and flip the top card over.
Step-by-Step Five Crowns Card Game Rules
How to play Five Crowns Card game in simple steps. Players play 11 hands/rounds. In each round, players attempt to play all their cards by making card combinations. Points are awarded to players with cards in hand at the end of each round. After 11 rounds, the player with the lowest score wins.
Total Time: 30 minutes
Play begins with the player on the dealer’s left.
Pick the top card from the discard pile OR the draw pile to begin your turn.
Form Books and/or Runs card combinations until you can go out.
Discard one card to end your turn.
Lay down your Books and/or Runs if GOING OUT on your turn or if another player has GONE OUT.
A book consists of three or more cards of the same value regardless of suit.
Any card in a book can be replaced by a wild card. For example, if 8s are wild, a book could be:
You can have as many wild cards in a book as you wish and they can be adjacent to each other.
A run consists of a sequence of three or more consecutive cards of the same suit. For example:
Any card in a run can be replaced by a wild card. For example, if 7s are wild, a run could be:
You can have as many wild cards in a run as you wish and they can be adjacent to each other.
Place entire hand in books and/or runs on table before discarding your last card.
All other players have one more turn after a player has gone out. They will lay down any books or runs before discarding their card to end their turn.
Unused cards will count toward your score. Cards used in books and/or runs are not scored. Card Values: Each number card is worth its face value, Jacks are 11 points, Queens are 12, Kings are 13, Jokers are 50, and the current wild card is 20 points.
The player on the dealer’s left becomes the new dealer, All cards are shuffled and the next hand is dealt. One more card is dealt for each new round. Wild cards rotate based on the number of cards dealt that round. The play continues until the eleventh round.
The player with the lowest score after 11 rounds wins.
Five Crowns Card Game Rules FAQs
Players play 11 rounds and compete to form card combinations that allow them to go out of each round. Players left in the round score points for unused cards. After 11 rounds, the player with the lowest number of points wins.
2 to 7 players can play Five Crowns.
Yes. There are solo rules for Five Crowns. Click here
Jokers are worth 50 points. Each number card is worth its face value, Jacks are 11 points, Queens are 12, Kings are 13, and the current wild card is 20 points.
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