How to play King of Tokyo Rules
Easy and fast way to learn how to play King of Tokyo rules. Setup, gameplay and official rules simply explained.
Players: 2 to 6 | Game duration from: 20 mins | Game Complexity:
What is the goal of King of Tokyo?
Players play as monsters, robots, and aliens who battle to become the King of Tokyo. Players roll various dice to battle each other and fight to control Tokyo.
King of Tokyo Game Setup
Player choose their monsters and set LIFE POINTS and VICTORY to 10.
Tokyo gameboard is placed in the center of the table. Shuffle cards to form the deck and deal 1st 3 cards face up and place them next to the board.
Put black dice in the center and set green dice aside.
Put black dice at table center. Set green dice aside.
Form a pool of energy cubes
Use only Tokyo City for 2 to 4 players.
For 5 to 6 players, use both Tokyo City and Bay.
Step-by-step How to Play King of Tokyo
This section outlines the steps and rules on how to play King of Tokyo. The game plays clockwise. Each player rolls 6 black dice. The player with most smash icons showing on dice goes first. When tied, players roll until one player has the greatest number of smash dice .
A turn proceeds as follows: Roll Dice, Resolve Dice, Enter Tokyo, Buy Power Cards and End of turn.
At the start of your turn, roll the dice up to 3 times. You can stop rolling any time
1st roll of dice
Roll 6 black dice and 1 or 2 green dice if you have a Power Card that allows you to roll green dice
2nd roll of dice:
For the dice that give you the results you like, set them aside and roll only the ones you don’t like
3rd roll of dice:
Re-roll any dice whose results you don’t like or have set aside
Now, resolve the dice.
Resolve all dice in any order.
Symbols shown on your last dice roll represent your turn actions.
If no one is in Tokyo, you must enter and place your Monster in Tokyo City.
You can only leave Tokyo when you lose Life Points from a Smash dice result rolled by another player/Monster.
No monster/player starts in Tokyo and so the first player must Tokyo City during this phase.
5 to 6 players rule
If Tokyo City is occupied but Tokyo Bay is empty, you must enter Tokyo Bay
Tokyo Bay and Tokyo City are considered as “in Tokyo” and have the same effects. Once the game has 4 or fewer players, you must leave Tokyo Bay immediately. If Tokyo City is empty, you move there from Tokyo Bay.
Buy Power Cards
You may buy 1 or more of the 3 face-up cards with your Energy Cubes
The card indicates the cost of Energy
Replace bought cards immediately from top of the deck
New cards are immediately available for purchase
Spend 2 energy cubes to discard and change all 3 face up cards
There are 2 types of Power Cards:
Keep: keep cards face up in front of you until end of game
Discard: Resolve cards immediately and discard
Smoke, Mimic, Shrink and Poison tokens are used with certain power cards.
Find out about Power Cards.l
End of Turn
Some card effects are resolved during this step.
It is the end of your turn, hand the dice to the player on your left.
Winning King of Tokyo
The game ends at the end of a round when a Monster reaches 20 VICTORY POINTS. Monster with 20 VICTORY POINTS is the winner.
King of Tokyo Turn actions
If you roll three-of-a-kind of 1, 2, or 3, gain as many Victory Points as the number. Each additional die rolled of the same face, gives you 1 additional Victory point.
Gain 1 Energy from the pool for each energy icon rolled and place them in your reserve and keep them for spending later.
- Monsters who are not in same place as you lose 1 Life Point for each smash icon rolled:
- If you are in Tokyo City or Tokyo Bay, all Monsters outside lose health
- If you are outside of Tokyo, all monsters in Tokyo City and Tokyo Bay lose health
- Monsters who lose health and are in Tokyo (Bay or City) can decide to stay or leave
- Each claw result on the dice causes loss of 1 Life Point
- If a player/Monster loses his last Life Point, the player is eliminated
- When outside Tokyo, you gain 1 Life Point for each Heart rolled
- If you are inside, you can’t gain Life Points from dice rolls. You can only gain Life Points from Power Cards.
Life points cannot exceed 10.
Effects of being in Tokyo
- You gain 1 Victory Point when entering Tokyo
- You gain 2 Victory Points when you start your turn in Tokyo
- You cannot gain Life Points from rolling the heart icon on your dice roll
- You can still use Power cards to gain Life Points
- When smashing, all Monsters outside of Tokyo lose life points when you roll the smash icon
- The Monsters outside of Tokyo cause all Monsters in Tokyo to lose life points when they roll the claw icon
If there are 2 Opportunist in play, the 1st Monster clockwise whose turn it is get 1st chance to buy newly revealed cards
Monsters of players seated to your left and right each lose 1 Life Point.
Discarding your Keep cards happens in the End of Turn step. You get back full cost of card as printed.
Copies effects of a card as if it had just been played. If the copied card is discarded, Mimic no longer has an effect and you take back associated token. You can place it on another Keep card at start of next turn (before rolling dice) by spending 1 energy cube
Poison Spit and Shrink Ray
Poison and Shrink tokens stay even if their associated cards ard discarded. You cannot remove tokens while in Tokyo. You must be outside of Tokyo to use Heart icon dice rolls to remove tokens.