How to Play Uno Remix Rules for Rulebook Haters
I hate rulebooks. This How to Play Uno Remix Rules guide was compiled to help you get your game started quick.
Overview and videos to help you find out more about Uno Remix.
If you are interested in other Uno editions, can you read about them here.
Game Contents
- Game Cards
- Remix Cards
- Remix Card Box
- Stickers
- Scoresheet
Uno Remix Game setup
Take wrap off Game and Remix Cards
Take the wrap off the Game and Remix Cards
DO NOT SHUFFLE REMIX Cards and put the UNSHUFFLED deck into the card box.
Write player names on scoresheet
Write each player’s name on the scoresheet
Keep the sticker sheet handy after each round to track the game’s winner.
Uno Remix Gameplay
Setup Before First Round
- Customise Remix Cards:
- Count players and select the same number of Remix Cards.
- Place these cards face-up in the center.
- Youngest player chooses a card first, followed by others in clockwise order.
- Players customize their chosen cards according to their type.
- Add the customized Remix Cards to the Game Card deck.
- Prepare the Deck:
- Choose a dealer to shuffle the Game Card deck.
- Deal seven cards to each player.
- Place the remaining cards facedown as the Draw pile.
- Pick the top card from the Draw pile to start the Discard pile. If it’s a Wild or Wild Draw 4, pick another card.
Round Gameplay
- Playing Cards:
- Match the top card on the Discard pile by number, color, or card type.
- If you can’t play a card, draw one from the Draw pile. Play it if possible.
- Calling ‘Uno’:
- When playing your second last card, call out “Uno!”
- If caught not saying “Uno” before the next player draws, you must draw 2 cards.
- Winning a Round:
- The first player to discard all their cards wins the round.
- Winner places the lowest numbered sticker from the Sticker Sheet onto the scoresheet next to their name.
Starting New Rounds
- Repeat Customisation:
- Before each round, repeat the customisation with new Remix Cards.
- The winner of the last round chooses first.
- Shuffle and Deal:
- The last round’s winner becomes the dealer, shuffles the deck, and deals seven cards to each player.
Winning the Game
- Final Round:
- Continue playing rounds and tracking progress with stickers until only enough unshuffled Remix Cards remain for one last round.
- Use as many Remix Cards as possible if they are fewer than the number of players.
- Determining the Champion:
- Count the number of stickers each player has.
- The player with the most stickers is the Champion. If tied, the highest final sticker number wins.
- The player with the fewest stickers is the Jester. If tied, the lowest final sticker number loses.
- Final Changes:
- The Champion and the Jester can each modify one card in the deck by crossing out a name on it.
This customized Uno deck can be used for future games.
Function of Uno Action Cards
Reverse
Can be played on matching color or symbol. The direction of play reverses (if play is currently to the left, then it changes to the right, and vice versa).
Skip
Can be played on matching color or symbol. Skips the next player in turn order
Wild Card
You may play it at any time and choose the color that continues play.
PLUS CARD
Can be played on matching color or symbol. The next player must draw as many cards as tally marks shown on this card and their turn is skipped.
Function of Uno Remix Action Cards
WILD + NAME CARD
Can be played at any time. The person listed on the card chooses the new color
Skip – To Card
Can be played on matching color or symbol. Play skips directly to the player listed on the card.
The Giving Card
When drawn, this card is immediately given to the player whose name is on the card. This cannot be blocked by a shield. Can be played on matching color or symbol.
Add a Mark Card
Find any Plus Card in the game deck of cards, add 1 additional tally mark to it, and then shuffle it back into the deck. Discard the Add a Mark Card.
Shield + Name Card
Can be played on a matching color or symbol, OR you may use it to block a penalty card (Plus, Draw 2, Wild Draw 4).
If the Shield card does NOT have your name on it, you may only block a penalty card of the same color.
For example, if a YELLOW DRAW 2 is played on you, you may block it ONLY with a YELLOW SHIELD CARD. If the Shield card does have your name on it, you may block a penalty card of ANY color. For example, a GREEN DRAW 2 is played on Jeff. Jeff then plays a YELLOW “JEFF” SHIELD CARD to block it.
NOTE: in order to use a Shield Card WITHOUT your name on it to block a Wild Draw 4 card, the player who played the card must fi rst call out the color that will continue play. After that, if you have a Shield Card of that color you may use it to block the Wild Draw 4. After that, play continues in current order from the player who played the Wild Draw Four initially.
DRAW 2 + NAME CARD
Can be played on a matching color or on another Draw 2 card.
When played, if there is ONE name on the card, that player must draw two cards.
If there are TWO names on the card, the player who laid down the Draw 2 card gets to choose which of the two names must draw two cards.
If the player who draws two cards is NOT the next player in order, play STILL resumes with the next player in the current order (after the player who fi first laid down the Draw 2 card).
WILD DRAW 4 CARD:
Can be played on any card as long as you do not have another card that matches the COLOR. If you do, you might be challenged!
See below.
When played, if there is ONE name on the card, that player must draw four cards.
If there are TWO names on the card, that player who laid down the Draw 4 card gets to choose which of the two names must draw four cards.
Since it is wild, you may play a Wild Draw 4 card on any other card.
If the player who draws four cards is NOT the next player in order, play STILL resumes with the next player in current order (after the player who fi rst laid down the Wild Draw 4 card).
NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the player has a matching color card), then you may challenge that player. The challenged player must show you (the challenger) their hand. If guilty, the challenged player must draw the 4 cards instead of you. However, if the challenged player is innocent, you must draw the 4 cards PLUS an additional 2 cards (6 total)!
ADD A NAME TO DRAW 2/DRAW 4 CARD
When this card is played, find any Draw 2 or Draw 4 respectively in the play deck and add a second name then shuffle it back into the play deck.
Now destroy the “Add a Name to Draw 2/ Draw 4” card.