How to play Azul Rules
Easy to read summary of how to play Azul rules. Get your game night started without having to read through the entire rule book.
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What is the goal of Azul?
2 to 4-player game where players take turns over multiple rounds to pick tiles and score points by completing patterns on their player board.
Setting Up Azul Game
Each player gets a player board and use the side with the coloured wall.
Players place a scoring marker on “0” of their board’s score track.
Factory displays are placed in a circle. # of displays depends on # of players in the game
2 player game: 5 factory displays
3 player game: 7 factory displays
4 player game: 9 factory displays
Fill bag with 100 tiles (20 of each colour)
Oldest player takes STARTING PLAYER MARKER and randomly draws 4 tiles from bag and FILLs each factory display with 4 tile.
Step by Step How to Play Azul
How to play Azul in simple steps. The Game is played over multiple rounds and there are 3 phases each round. In the Factory Offer Phase, you pick tiles and add them to the player board. Next is the Wall-tiling phase, where you fill the walls with your tiles. The final phase is where you prepare for the next round. The game ends after the round where one player has completed a horizontal line of 5 consecutive tiles on their wall.
Total Time: 40 minutes
Factory Offer Phase: Pick tiles
Pick same coloured tiles from factory display
Starting player places starting marker in the center and has 2 tile picking options.
Choose a factory display, pick all same coloured tiles and move the display’s remaining tiles to table center or Pick all same coloured tiles from center of the table.
Picking tiles from the center
Factory Offer Phase: Add picked tiles to player board
Place picked tiles to 1 OF THE 5 Pattern lines on the player board. Place from right to left. If the pattern line already holds tiles, you may only add tiles of the same color to it. Line is COMPLETE once ALL spaces on the pattern line are FILLED.
Factory Offer Phase: Floor line
Tiles that you cannot or do not want to place are placed on the FLOOR LINE. Tiles are placed from left to right. Tiles on floor line will result in negative points in the next phase (Wall- tiling).
Phase ends when all tiles have been cleared from the Factory displays and table center.
Wall Tiling Phase: Moving tiles to your wall
Players carry out this phase at the same time.
Go through pattern lines from top to bottom.
Move the rightmost tile of each complete line to the space of the same color in the corresponding line of your wall.
Score immediately each time your tile is moved to the wall.
Remove any pattern line tiles that now have no tile in the rightmost space.
Wall Tiling Phase: Scoring wall tiles
Score points once a tile is placed on your wall.
If no tiles adjacent to your newly placed tile, gain 1 point.
If there are tiles horizontally adjacent, count number of linked tiles to the tile and gain that many points.
If there are tiles vertically adjacent, count number of linked tiles to the tile and gain that many points.
Wall Tiling Phase: Minus points for Floor Line Tiles
For each tile in your floor line, minus the number of points indicated above the floor line. Move scoring marker to reflect points. Points can never be below 0. Once done, remove all floor line tiles.
Prepare for next round phase
Next round is prepared if no one has completed 5 consecutive tiles on their wall, Player with the starting player marker does the following:
Refill each of the Factory displays with 4 tiles from the bag,
If the bag is empty, refill it with all the previously removed tiles from the game and continue filling the remaining Factory displays.
Then, start the new round
If you run out and there are no previously removed tiles left, start the new round as usual even though not all Factory displays are properly filled.
End of Game and Winning Azul
The game ends right after the Wall-tiling phase when at least one player has completed at least one horizontal line of 5 consecutive tiles on their wall.
Players score additional points for the following:
+2 points for each horizontal line of 5 consecutive tiles on their wall
+7 points for each vertical line of 7 consecutive tiles on their wall
+10 points for each colour which has 5 tiles on their wall
Highest score player wins the game.
In the case of a tie, the tied player with more complete horizontal lines wins the game. If that does not break the tie, the victory is shared.
Azul Game Rules FAQs
How long is a game of Azul?
An Azul game takes about 30 to 45 minutes.
How to Play Azul and Review Videos