How to Play Sagrada
Learn how to play Sagrada Dice and Puzzle game. in quick simple and concise instructions.
|Sagrada Board Game | Family Game for Kids and Adults | Dice Drafting and Placement Strategy Game |…
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Compete to craft the most exquisite stained glass window in Sagrada Familia. Represent your glass pieces with dice, where values determine color and shade (lower values indicate lighter shades).
Each round, players take turns drafting dice from a pool and placing them on their window.
Players must place them within the color and shade limits on their Window card, avoiding adjacent dice of the same color or value.
After 10 rounds, players score points based on public and private objectives — the highest-scoring artisan is the winner!
Shuffle the Private Objective Cards (Gray die on the back) and give 1 to each player face down. Players can secretly view this card.
Give each player 2 random Window Pattern Cards and 1 Window Frame Board.
Each player chooses 1 of 4 Window Patterns to play (front or back), disregarding the other card.
Note: Windows have varying difficulty from level 3 (easiest) to 6 (hardest) as shown. Difficult windows give more Favor Tokens.
Give each player the number of Favor Tokens indicated by the card’s difficulty number.
Slide the selected Window Pattern Card into the bottom of the Player Board.
Place a Score Marker that matches the color of each player’s board next to the Round Track, these are used for End Game Scoring.
A) Place the Round Track near the center of the play area.
B) Shuffle all of the Tool Cards and place 3 face up in the center of the play area.
C) Shuffle all the Public Objective cards (Blue die on the back) and place 3 face up.
D) Place all 90 dice in the Dice Bag.
E) Randomly select a player to be the Start Player and give them the Dice Bag.
Remove all remaining Objective, Tool, and Window Cards as they are not used in the game.
Each game of Sagrada is played over 10 rounds.
Each round, the Start Player (the player with the Dice Bag) pulls dice out of the Dice Bag at random and rolls them. The number of dice pulled depends on the number of players:
2 Players – 5 Dice
3 Players – 7 Dice
4 Players – 9 Dice
The rolled dice make up the Draft Pool.
Actions On Your Turn
Beginning with the Start Player, you take turns in clockwise order.
On your turn, perform each of the following actions in any order:
- Select 1 die from the Draft Pool and place it in an open space on their Window
- Use 1 Tool Card by spending Favor Tokens
- Each action is optional
- Turns proceed clockwise with each player taking a turn or passing.
When placing a die on a Window:
The first die of the game must be placed on an edge or corner space
Every other die must touch a previously placed die, either diagonally (different row and column) or orthogonally (same row or column).
The die must match the color or value restriction of the space. White spaces have no restrictions.
Dice may never be placed orthogonally adjacent to a die of the same color or the same value. (e.g. Two red dice or two dice showing a 3 may not be placed side by side)
You may choose not to draft a die during your turn.
Note: Any die can be placed on a white space as long as the above restrictions are followed.
Tool Cards and Favor Tokens
You may spend Favor Tokens to gain a special ability from 1 Tool Card during your turn
Place Favor Tokens on the Tool Card — 1 if there aren’t any tokens on the card, otherwise place 2.
Use the ability listed on the Tool Card
You may choose not to use a Tool Card on your turn.
Being the first to use each tool card costs less Favor tokens. However, tool card abilities increase later in the game as you fill your Window with dice.
End of Round Scoring
All remaining dice go on the Round Track, covering the number space for the just completed round. If there are extra dice (because players skipped a draft action), they don’t cover additional number spaces.
The Dice Bag is passed clockwise to the next player. This player is now the Start Player and players then begin another round.
If this was the end of the 10th round, it is the end of the game.
How do you win?
End of Game Scoring
The game ends at the end of the 10th round.
Clear the dice off the Round Track and flip it over to the Score Track side.
Use each player’s Score Marker to track their position on the Score Track, flipping the marker if they exceed 50 points.
Tally your total Victory Points
You gain VPs from:
Each Public Objective Card – You may gain points from each card multiple times. Row/Column-based objectives only score for completed Rows/Columns (no open spaces).
- Private Objective Card – Summing the values of your dice of the specified color.
- Favor Tokens – 1 Victory Point for each unspent token
- Lose 1 Victory Point for each open space on your window.
Whoever has the highest Victory Point total is the winner. Ties are broken by most points from Private Objectives, most remaining Favor Tokens, then finally by reverse player order in the final round.
Dice Placement Mistakes
If a player’s Window ever breaks any of the placement restrictions, they must immediately remove dice (of their choice) from their Window until they follow all the restrictions. These dice are out of play, and any resulting empty spaces will count against their score as usual.
Sagrada Solo Play Rules
When playing Sagrada solo, you attempt to beat a Target Score. The Target Score is the total values from all the dice on the Round Track at the end of the game.
Solo Play Setup
Each game is set up as normal with minor changes:
- Favor Tokens are not used.
- 2 Public Objectives and 2 Private Objectives are placed face up.
- Place Tool Cards based on the level of difficulty you wish to play, between 1 Tool (Extreme Challenge) and 5 Tools (Easy).
Tool Cards may be used only once by spending dice from the Draft Pool. To use a Tool Card place a
Each game is played as normal in 10 rounds, with some changes:
- Each round, pull 4 dice from the Dice Bag and roll them.
- Take 2 turns, choosing to draft and place a die (as normal) and /or use a Tool Card, or pass.
Use Tool Cards by spending dice from the Draft Pool. Place a matching colored die from the Draft Pool on the top-left of the Tool Card.
Note: Each Tool Card may only be used once. Both the die spent and the Tool Card are now removed from play.
End of the Round
Place all remaining dice on the Round Track as usual, ensuring that their values remain unchanged. If no dice are left, use a Score Marker as a temporary substitute.
End Game Scoring
The game ends after the end of 10th round.
Before flipping the Round Track, add up the Target Score.
- The Target Score is the sum of all dice values on the Round Track. Dice used for Tool Cards are not counted.
- Tally your Victory Point total as usual (choosing only one of the two Private Objectives), but lose 3 Victory Points for each open space.
- If your Victory Point total is greater than the Target Score, you win !