Learn how to play Uno Minecraft. Find out with this quick guide on the minecraft uno rules.
Players: 2 to 10 | Game duration from: 5 mins | Game Complexity: EASY
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What is the goal?
- In each round, be the first to eliminate all your cards and score points for the ones your opponents keep.
- Points accumulate and the first player with 500 points wins.
Setting up Uno Minecraft
- Players draw cards; the player with the highest number deals (count any card with a symbol as 0).
- The dealer shuffles and deals each player 7 cards
- Place the remainder of the deck face down, forming a DRAW pile
- To begin a DISCARD pile, turn over the top card of the DRAW pile. If any of the Action Cards are turned over to start the DISCARD pile, see FUNCTIONS OF ACTION CARDS for special instructions.
Gameplay
- The person to the left of the dealer starts play
- On your turn, you will need to match a card from your hand to the top of the DISCARD pile, either by number, colour, or symbol (action cards are symbols; see FUNCTIONS OF ACTION CARDS).
- Example: If the card on the DISCARD pile is a blue 7, the player must put down a blue card OR any colour 7. Alternatively, the player can put down a Wild card (See FUNCTIONS OF ACTION CARDS).
- You must draw a card if you do not have a card that matches the one on the DISCARD pile. You can play the card in the same turn if it can be played. Otherwise, play moves on to the next person.
- In addition, you may choose NOT to play a playable card. You must draw a card from the DRAW pile if so. That card may be put down in the same turn if playable, but you may not play any other card from your hand after the draw,
Function of Uno Minecraft Action Cards
Draw Two Cards
The next player must draw 2 cards and miss their turn. Play only on matching colour or another Draw Two card. If turned up at the beginning of play, the same rules apply.
Reverse Card
- The play direction reverses (if play is currently to the left, then it changes to the right, and vice versa).
- You can only play this card on another card with the same colour or Reverse.
- Play moves to the right instead of the left if this card is turned up at the beginning after the dealer goes first.
Skip Card
- Skip the next player’s turn.
- It can only be played on a card of the same colour or on another Skip card.
- When a Skip card is revealed at the beginning of play, the player to its left is “skipped” therefore the player to its left starts play.
Wild Card
- Choose which colour continues to play (including the colour before Wild was laid down). Even if you have another playable card in your hand, you can play a Wild Card.
- Play continues if a Wild card is dealt at the beginning. The person to the left of the dealer chooses the colour.
Wild Draw 4 Card
- The next player is forced to draw 4 cards from the DRAW pile and loses their turn. But there’s a catch! This card may only be played if you do not have a card in your hand that matches the COLOUR on the DISCARD pile (but it is acceptable to play this card if you have matching number or Action Cards).
- Return this card to the deck if it was turned up at the beginning of play.
NOTE: You can challenge a player if you believe a Wild Draw 4 was played illegally on you (i.e. the player has a matching card). That player must show you (the challenger) their hand. If guilty, the challenged player must draw the 4 cards instead of you. If the challenged player is innocent, you must draw the 4 cards plus two more (6 total!)
Creeper Card
As soon as you draw this card from the Draw Pile, you must show it to all players. Next, you must draw 3 additional cards from the draw pile. If one of three cards is also a Creeper, do not show it. Keep it in your hand and use it like a wild card. It also serves as a wild card, allowing you to choose the colour that resumes play. The dealer’s left chooses the colour if this card is turned up at the beginning of play.
Going Out
As soon as you play your next-to-last card, yell “UNO.” to indicate you only have 1 card left. You must draw two cards if you fail to shout “UNO” and are caught before the next player begins their turn.
The round ends when a player has no cards left. Scoring is done (see SCORING) and play continues.
A player must draw 2 or 4 cards, respectively, if the last card in a round is a Draw Two or Wild Draw Four card. These cards count when points are calculated.
If no player is out of cards at the end of the DRAW pile, the DISCARD pile is reshuffled and play continues.
Scoring
Players receive points as follows for all cards left in their opponents’ hands after they get rid of their cards first.
All number cards (0-9): Face Value
Draw Two: 20 Points
Reverse: 20 Points
Skip: 20 Points
Wild: 50 Points
Wild Draw Four: 50 Points
Creeper: 50 Points
If no player has reached 500 points after the round has been tallied, reshuffle the cards and start a new round.
How to win?
The WINNER is the first player to reach 500 points.
Alternative Scoring and Winning: You can also keep a running tally of the points each player is left with at the end of each round. The player with the lowest points wins when one player reaches 500 points