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How to Play Root Board Game – Eyrie Dynasties Rules and Actions

Hate reading rulebooks? I compiled this how to play Root Eyrie Dynasties Rules to help you skip the rulebook.
If you are looking for an overview for the game Root, click here to find out if it

This How to Play Root Board Game section outlines the rules, gameplay and game actions involving the faction Eyrie Dynasties.

Setting up a Root game
Root gameplay in simple steps
Root game concepts
Root Marquise de Cat Gameplay and Rules
Root Eyrie Dynasty Gameplay Rules
Root Woodland Alliance Gameplay Rules
Root Vagabond Gameplay Rules


Eyrie Dynasties Rules and Abilities

  • Eyrie Dynasties wish to retake control of forest clearings
  • During their EVENING phase, they score victory points based on the number of ROOSTS on the map. Greater their presence in Woodlands, greater their gains
  • They bounded by a certain set of increasing compulsory actions
  • Each turn they must take these actions or fall into TURMOIL

These steps outline how to play as Eyrie Dynasties faction in the Root Board Game.

Birdsong Phase

  • If no cards in hand, draw 1 card.
  • Select Decree columns (Recruit, Move, Battle, Build) and add 1-2 cards.
    • Only 1 card can be a bird card.
    • Cards can go to any column; columns can hold any number of cards.
  • If no roosts on the map, place a roost and 3 warriors in the clearing with the fewest warriors.

Daylight Phase

  • Activate roosts to craft cards from hand.
  • Resolve the Decree from left to right.
    • In each column, resolve all cards in any order.
    • Actions per column:
      • Recruit: Place a warrior in a roost-matching clearing.
      • Move: Move from a clearing matching the card suit.
      • Battle: Battle in a clearing matching the card suit.
      • Build: Place a roost in a ruled clearing matching the card suit (no existing roost).

Fall in Turmoil

  • If unable to take an action:
    • Lose 1 victory point per bird card (including Loyal Viziers) in the Decree.
    • Discard all Decree cards (except Loyal Viziers).
    • Flip current leader face down and choose a new face-up leader.
    • Place Loyal Viziers in new leader’s Decree spaces.
    • If no leaders are face up, flip all leaders face up.
    • End Daylight Phase and begin Evening phase.

Evening Phase

  • Score points from the rightmost empty space of Roosts track.
  • Draw 1 card plus 1 per uncovered draw bonus.
  • Discard to 5 cards if holding more.

Eyrie Leaders

Builder

  • Loyal Viziers: Recruit and Move.
  • Crafting: Score listed victory points instead of just one.

Charismatic

  • Loyal Viziers: Recruit and Battle.
  • Recruit Action: Place two warriors instead of one.

Commander

  • Loyal Viziers: Move and Battle.
  • Battle (Attacker): Deal an extra hit.

Despot

  • Loyal Viziers: Move and Build.
  • Battle (Remove Enemy Building/Token): Score one extra victory point (total of two).
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