- What is the goal?
- Game setup
- How do you win?
How to play Uno Attack
Check out our easy-to-read how-to-play Uno Attack rules online guide.
Suitable for 2 – 10 players | 30 – 30 mins duration | Recommended age 7+ | Game complexity: EASY
Genre: Card Games,Electronic Solo game mode: No Co-op: No
Online Version: No
Click here for the official rulebook
|UNO ATTACK! Card Game with Random Shooter for 2 ro 10 Players Ages 7 Years and Older||$34.75||Buy on Amazon|
What is the goal? #
Get 500 points first. If the first player gets rid of all the cards in their hand, they get points for the cards left in the hands of their opponents.
Game setup #
- Everyone picks a card. The person with the highest number of deals. Special Cards do not count.
- The dealer deals 7 cards to each player,
- The dealer starts the Discard pile placing a card on top of the Launcher.
Starting the Discard Pile #
Reverse Card #
The dealer plays first, but the play goes right instead of left.
Skip Card #
Left of the dealer is skipped. Left of the skipped player starts.
Wild Card #
The player to the left of the dealer calls out a color, then plays.
Hit 2 #
The player to the left of the dealer must hit Launcher twice.
After that, the next player (the second to the dealer’s left) plays.
Trade Hands #
It’s put back in the deck and another one is chosen.
Discard All #
The player to the left of the dealer starts with a card of the same color, or another Discard All card. He/she must hit the Launcher button if that’s not possible.
Wild All Hit #
Beginning with the person to the dealer’s left, each player must press the Launcher button once.
Play continues to the left if the Launcher fails to fire any cards.
Players who activated the Launcher must add any cards shot out to their hands. (NOTE: More than one player may activate the Launcher. The dealer does not activate the Launcher.) Play continues as usual.
Wild Hit-Fire #
The player to the dealer\’s left who presses the Launcher button until it fires. After putting the Launched cards in his/her hand, the next player to his/her left begins play.
- The dealer then loads the Launcher with the remaining cards
- The player to the left of the dealer begins play.
Player 1 must match a card on the DISCARD pile either by numbers, colors, or words. As an example, throw a red 7 or any color 7 onto the DISCARD pile if the card is a red 7. If appropriate, you can also play a Special Card. If nothing matches hit the Launcher button. If nothing happens, play moves on. If cards shoot out, you must add them to your hand. Play passes to the left (until a Reverse card is played). Play your next to last card by yelling UNO (meaning one) when you have one card left. You must hit the Launcher button TWICE if you do not do this. If a player runs out of cards, the hand ends. Points are tallied.
Special Cards #
Simply reverse play direction.
The next player to play loses his/her turn
Wild Card #
Play this card on any card. You can continue playing any color, even the one currently being played. Wild cards can be played even if the player has another playable card in hand.
Hit 2 #
The next player must hit the Launcher button twice when this card is played. Play continues with the next player.
Trade Hands #
The player discarding the Trade Hands card must trade his/her hand with another player of his/her choice.
Discard All #
You can play this card to discard all cards of the same color in your hand. A yellow 7 is on the Discard pile. You can discard all your yellow cards in your hand and put a yellow Discard All card on top. You can discard one Discard All card on top of another.
Wild All Hit #
This card is played by calling a color, and then pressing the Launcher button once by each player (starting with the discard player\’s left). Play continues with the player to the left if the Launcher does not shoot any cards. If a card shoots out, it must be added to the hand of the player who activated the Launcher. (Note: More than one player can activate the Launcher, but the player who played the Wild All Hit card does not activate the Launcher.) Then play continues as usual.
Wild Hit Fire #
The player who plays this card calls a color, then the next player in the direction of play must press the Launcher button until cards are shot out. Play continues with the next player after the activating player adds the Launched cards to his/her hand. r
Going Out #
Before playing your next to last card, you must yell UNO (meaning one). If you don\’t do this, you\’ll have to hit the Launcher button TWICE. It is, of course, if you get caught by the other players.
You will not be caught if you forget to say UNO before touching the Discard pile, but “catch” yourself before another player does.
You may not catch a player for failing to say UNO until their second-to-last card touches the Discard pile. You may not catch a player who fails to say UNO after the next player begins their turn. “Beginning a turn” is defined as either playing a card or hitting the Launcher button.
If a player goes out by discarding a Wild All Hit card or Wild Hit-Fire card, all players must follow the normal rules for these cards. A player may not go out on a Trade Hands card.
As soon as the Discard pile reaches the top of the plastic \”stopper\” that holds it in place, reshuffle the Discard pile, reload the Launcher, and continue playing.
SPECIAL RULES #
Any cards that stick out of the Launcher after activation must be taken by the player who activated it.
You may choose not to play a playable card from your hand. If so, you must hit the Launcher button. Your turn is then over.
Any player making a card suggestion to another player must hit the Launcher button 4 times.
Two Player Game #
Rules for Two Players – Play UNO Attack! with two players
with the following special rules:
Playing a Reverse card acts like a Skip. The player who plays the Reverse may immediately play another card. The person playing a Skip card may immediately
play another card.
When a Hit 2 card is played and your opponent has hit the Launcher button twice, the play is back to you.
How do you win? #
When you are out of cards, you get points for cards left in
opponents’ hands as follows:
All cards through 9 – Face Value
Reverse – 20 Points
Skip – 20 Points
Hit 2 – 20 Points
Discard All – 30 Points
Trade Hands 30 Points
Wild – 50 Points
Wild All Hit – 50 Points
Wild Hit-Fire – 50 Points
When one player reaches 500 points, the player with the lowest points is the winner. However, the game may be scored by keeping a running total of the points each player is caught with at the end of each hand.